A downloadable game

Slime Lab

An escaped specimen seeks the heart of a high security lab. 

Gameplay

Exclusively available on the Playdate console, this game leverages the Playdate's unique Crank to provide fluid and precise movement. Complete levels in the fewest possible moves, and tackle extra challenges by seeking Datachips scattered throughout the lab. Look out for hazards!


Features

  • Launch, glide, and bounce through 20 unique levels of increasing complexity
  • Replay completed levels to improve your score via Level Select
  • View your run stats and all-time stats in a dedicated Stats section. Moves, deaths, and run times are all recorded
  • Need a break? The game saves itself, ensuring that you can return later to complete the run

Updated 1 day ago
Published 5 days ago
StatusReleased
AuthorOutOfSample
GenrePuzzle, Platformer
Tags1-bit, Playdate

Download

Download
SlimeLab_v1.0.2.pdx.zip 1.1 MB

Install instructions

If you have a Playdate: Sideload


If you don't have a Playdate: Unzip the file, and open in the Playdate Simulator.

Tip: if you're playing on the Simulator and don't have a Playdate console, the mousewheel is a decent alternative to clicking and dragging the slider.

Development log

Comments

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(2 edits)

Just beaten this. Overall an enjoyable little experience, with a fun build-up of mechanics across the 20 levels. It'd be neat if there were a level or two where you utilise both the bouncy walls and moving rectangles, which did feel like a missed opportunity. Otherwise, if you added some music, you'd have a solid Catalog release!

Some issues:

  • Levels with lots of projectiles (e.g., the final level) eventually start to lag after enough deaths. In some cases, this led to my console crashing. I think you have a memory leak or something here. Note: I have a Rev B console.
  • I managed to get a negative death count for one of the levels. Not sure how!
  • My final stats for a "run" of the game weren't correct at the end. While my time was correct, the number of deaths were not.

Thanks for playing! I super appreciate the feedback. Love the idea about combining bounce walls and transporters, I'll definitely consider it. Thanks for reporting the bugs as well. I've got some solutions in mind, hoping to have a new build out shortly!

Unfortunately got this error message while trying to sideload:

The bundleID field is missing from pdxinfo.

Thanks for the heads up, I’ll look into it!

The sideload issue should now be resolved. Thanks!