Just beaten this. Overall an enjoyable little experience, with a fun build-up of mechanics across the 20 levels. It'd be neat if there were a level or two where you utilise both the bouncy walls and moving rectangles, which did feel like a missed opportunity. Otherwise, if you added some music, you'd have a solid Catalog release!
Some issues:
Levels with lots of projectiles (e.g., the final level) eventually start to lag after enough deaths. In some cases, this led to my console crashing. I think you have a memory leak or something here. Note: I have a Rev B console.
I managed to get a negative death count for one of the levels. Not sure how!
My final stats for a "run" of the game weren't correct at the end. While my time was correct, the number of deaths were not.
Thanks for playing! I super appreciate the feedback. Love the idea about combining bounce walls and transporters, I'll definitely consider it. Thanks for reporting the bugs as well. I've got some solutions in mind, hoping to have a new build out shortly!
← Return to game
Comments
Log in with itch.io to leave a comment.
Just beaten this. Overall an enjoyable little experience, with a fun build-up of mechanics across the 20 levels. It'd be neat if there were a level or two where you utilise both the bouncy walls and moving rectangles, which did feel like a missed opportunity. Otherwise, if you added some music, you'd have a solid Catalog release!
Some issues:
Thanks for playing! I super appreciate the feedback. Love the idea about combining bounce walls and transporters, I'll definitely consider it. Thanks for reporting the bugs as well. I've got some solutions in mind, hoping to have a new build out shortly!
Unfortunately got this error message while trying to sideload:
The bundleID field is missing from pdxinfo.
Thanks for the heads up, I’ll look into it!
The sideload issue should now be resolved. Thanks!